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PG
2007
IEEE
16 years 1 months ago
Multilinear Motion Synthesis with Level-of-Detail Controls
Interactive animation systems often use a level-of-detail (LOD) control to reduce the computational cost by eliminating unperceivable details of the scene. Most methods employ a m...
Tomohiko Mukai, Shigeru Kuriyama
SI3D
2006
ACM
16 years 20 days ago
Jump flooding in GPU with applications to Voronoi diagram and distance transform
This paper studies jump flooding as an algorithmic paradigm in the general purpose computation with GPU. As an example application of jump flooding, the paper discusses a constant...
Guodong Rong, Tiow Seng Tan
PPOPP
2005
ACM
16 years 8 days ago
A novel approach for partitioning iteration spaces with variable densities
Efficient partitioning of parallel loops plays a critical role in high performance and efficient use of multiprocessor systems. Although a significant amount of work has been don...
Arun Kejariwal, Alexandru Nicolau, Utpal Banerjee,...
ICAT
2003
IEEE
16 years 13 hour ago
Distance Learning of Chang'an in an Immersive Environment
We have made a computer graphics model of Chang'an City when it was the capital of China during the Tang Dynasty (7-10th century). The real-time rendered images are projected...
Miho Kobayashi, Kei Utsugi, Masami Yamasaki, Haruo...
SGP
2007
15 years 9 months ago
Robust statistical estimation of curvature on discretized surfaces
A robust statistics approach to curvature estimation on discretely sampled surfaces, namely polygon meshes and point clouds, is presented. The method exhibits accuracy, stability ...
Evangelos Kalogerakis, Patricio D. Simari, Derek N...