In this paper we describe a system called ViGLS (Visualization of Game Log Summaries) that generates summaries of gameplay sessions from game logs. ViGLS automatically produces vi...
In this paper, we propose the design methodology for communication channel templates from formal specification to RTL description. In this flow, design and verification start from...
This paper presents a system-level design methodology for networked embedded systems that exploits existing data-redundancy to increase their reliability. The presented approach n...
Selection cooperation is proposed for rateless coded relaying by developing a novel low-complexity protocol that exploits all source-destination, source-relay, and relay-destinatio...
The symbol error probability (SEP) performance of time-hopping (TH) ultra-wideband (UWB) systems in the presence of multiuser interference (MUI) and timing jitter is considered wit...
N. V. Kokkalis, P. Takis Mathiopoulos, George K. K...