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AIIDE
2008
15 years 9 months ago
Automatically Generating Summary Visualizations from Game Logs
In this paper we describe a system called ViGLS (Visualization of Game Log Summaries) that generates summaries of gameplay sessions from game logs. ViGLS automatically produces vi...
Yun-Gyung Cheong, Arnav Jhala, Byung-Chull Bae, R....
FDL
2008
IEEE
15 years 8 months ago
RTL Generation of Channel Architecture Templates for a Template-based SoC Design Flow
In this paper, we propose the design methodology for communication channel templates from formal specification to RTL description. In this flow, design and verification start from...
Jinhyun Cho, Soonwoo Choi, Soo Chae
CODES
2009
IEEE
16 years 1 months ago
Exploiting data-redundancy in reliability-aware networked embedded system design
This paper presents a system-level design methodology for networked embedded systems that exploits existing data-redundancy to increase their reliability. The presented approach n...
Martin Lukasiewycz, Michael Glaß, Jürge...
GLOBECOM
2008
IEEE
15 years 7 months ago
Novel Rateless Coded Selection Cooperation in Dual-Hop Relaying Systems
Selection cooperation is proposed for rateless coded relaying by developing a novel low-complexity protocol that exploits all source-destination, source-relay, and relay-destinatio...
Reza Nikjah, Norman C. Beaulieu
JSAC
2006
103views more  JSAC 2006»
15 years 6 months ago
Performance analysis of M-ary PPM TH-UWB systems in the presence of MUI and timing jitter
The symbol error probability (SEP) performance of time-hopping (TH) ultra-wideband (UWB) systems in the presence of multiuser interference (MUI) and timing jitter is considered wit...
N. V. Kokkalis, P. Takis Mathiopoulos, George K. K...