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SI3D
2010
ACM
16 years 1 months ago
Learning skeletons for shape and pose
In this paper a method for estimating a rigid skeleton, including skinning weights, skeleton connectivity, and joint positions, given a sparse set of example poses is presented. I...
Nils Hasler, Thorsten Thormählen, Bodo Rosenh...
SMI
2007
IEEE
136views Image Analysis» more  SMI 2007»
16 years 1 months ago
Realistic Hair from a Sketch
This paper explores a sketch-based interface for quickly yet accurately creating visually realistic hair for virtual characters. Recently, physically-based models have proved succ...
Jamie Wither, Florence Bertails, Marie-Paule Cani
EWC
2010
91views more  EWC 2010»
15 years 5 months ago
Multiobjective global surrogate modeling, dealing with the 5-percent problem
When dealing with computationally expensive simulation codes or process measurement data, surrogate modeling methods are firmly established as facilitators for design space explor...
Dirk Gorissen, Ivo Couckuyt, Eric Laermans, Tom Dh...
SCA
2007
15 years 9 months ago
Harmonic skeleton for realistic character animation
Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...
Grégoire Aujay, Franck Hétroy, Franc...
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SIGIR
2006
ACM
16 years 22 days ago
Formal models for expert finding in enterprise corpora
Searching an organization’s document repositories for experts provides a cost effective solution for the task of expert finding. We present two general strategies to expert se...
Krisztian Balog, Leif Azzopardi, Maarten de Rijke