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VVS
2000
IEEE
171views Visualization» more  VVS 2000»
15 years 11 months ago
Fast CSG voxelization by frame buffer pixel mapping
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Shiaofen Fang, Duoduo Liao
JVCA
2006
206views more  JVCA 2006»
15 years 6 months ago
Realistic human hand deformation
d Abstract) Jieun Lee, Seung-Hyun Yoon, and Myunng-Soo Kim Seoul National University, KOREA We present a new approach to realistic hand modeling and deformation with real-time per...
Jieun Lee, Seung-Hyun Yoon, Myung-Soo Kim
ISMIR
2004
Springer
118views Music» more  ISMIR 2004»
16 years 2 days ago
Learning to Align Polyphonic Music
We describe an efficient learning algorithm for aligning a symbolic representation of a musical piece with its acoustic counterpart. Our method employs a supervised learning appr...
Shai Shalev-Shwartz, Joseph Keshet, Yoram Singer
TCOM
2008
118views more  TCOM 2008»
15 years 5 months ago
Performance analysis for collaborative decoding with least-reliable-bits exchange on AWGN channels
Collaborative decoding is an approach that can achieve diversity and combining gain by exchanging decoding information among a cluster of physically separated receivers. On AWGN ch...
Xin Li, Tan F. Wong, John M. Shea
ATVA
2005
Springer
111views Hardware» more  ATVA 2005»
16 years 7 days ago
Model Checking Prioritized Timed Automata
Abstract. Priorities are often used to resolve conflicts in timed systems. However, priorities are not directly supported by state-of-art model checkers. Often, a designer has to ...
Shang-Wei Lin, Pao-Ann Hsiung, Chun-Hsian Huang, Y...