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AIIDE
2006
15 years 8 months ago
Procedural Level Design for Platform Games
Although other genres have used procedural level generation to extend gameplay and replayability, platformer games have not yet seen successful level generation. This paper propos...
Kate Compton, Michael Mateas
JAIR
2010
131views more  JAIR 2010»
15 years 5 months ago
Narrative Planning: Balancing Plot and Character
Narrative, and in particular storytelling, is an important part of the human experience. Consequently, computational systems that can reason about narrative can be more effective...
Mark O. Riedl, R. Michael Young
RTAS
2003
IEEE
15 years 11 months ago
Modular Code Generation from Hybrid Automata based on Data Dependency
Model-based automatic code generation is a process of converting abstract models into concrete implementations in the form of a program written in a high-level programming languag...
Jesung Kim, Insup Lee
CVPR
2010
IEEE
16 years 2 months ago
A Generative Perspective on MRFs in Low-Level Vision
Markov random fields (MRFs) are popular and generic probabilistic models of prior knowledge in low-level vision. Yet their generative properties are rarely examined, while applica...
Uwe Schmidt, Qi Gao, Stefan Roth
UPP
2004
Springer
15 years 12 months ago
Overview of Generative Software Development
Abstract. System family engineering seeks to exploit the commonalities among systems from a given problem domain while managing the variabilities among them in a systematic way. In...
Krzysztof Czarnecki