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2011
Springer
14 years 10 months ago
Evolving Interesting Maps for a First Person Shooter
We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow ...
Luigi Cardamone, Georgios N. Yannakakis, Julian To...
180
Voted
AIPS
2011
14 years 10 months ago
Directed Search for Generalized Plans Using Classical Planners
We consider the problem of finding generalized plans for situations where the number of objects may be unknown and unbounded during planning. The input is a domain specification...
Siddharth Srivastava, Neil Immerman, Shlomo Zilber...
SACMAT
2010
ACM
15 years 6 months ago
On the definition of role mining
There have been many approaches proposed for role mining. However, the problems solved often differ due to a lack of consensus on the formal definition of the role mining problem....
Mario Frank, Joachim M. Buhmann, David A. Basin
VIS
2004
IEEE
139views Visualization» more  VIS 2004»
16 years 8 months ago
Compatible Triangulations of Spatial Decompositions
We describe a general algorithm to produce compatible 3D triangulations from spatial decompositions. Such triangulations match edges and faces across spatial cell boundaries, solv...
Berk Geveci, Mathieu Malaterre, William J. Schroed...
ICCV
2007
IEEE
16 years 8 months ago
Conditional State Space Models for Discriminative Motion Estimation
We consider the problem of predicting a sequence of real-valued multivariate states from a given measurement sequence. Its typical application in computer vision is the task of mo...
Minyoung Kim, Vladimir Pavlovic