We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow ...
Luigi Cardamone, Georgios N. Yannakakis, Julian To...
We consider the problem of finding generalized plans for situations where the number of objects may be unknown and unbounded during planning. The input is a domain specification...
Siddharth Srivastava, Neil Immerman, Shlomo Zilber...
There have been many approaches proposed for role mining. However, the problems solved often differ due to a lack of consensus on the formal definition of the role mining problem....
We describe a general algorithm to produce compatible 3D triangulations from spatial decompositions. Such triangulations match edges and faces across spatial cell boundaries, solv...
Berk Geveci, Mathieu Malaterre, William J. Schroed...
We consider the problem of predicting a sequence of real-valued multivariate states from a given measurement sequence. Its typical application in computer vision is the task of mo...