Evaluating the output of NLG systems is notoriously difficult, and performing assessments of text quality even more so. A range of automated and subject-based approaches to the ev...
Efficient handling of large polygonal scenes has always been a challenging task and in recent years, view-frustum and occlusion culling have drawn a lot of attention for accomplis...
This paper introduces a procedure based on genetic programming to evolve XSLT programs (usually called stylesheets or logicsheets). XSLT is a general purpose, document-oriented fu...
The Marching Cubes Algorithm may return degenerate, zero area isosurface triangles, and often returns isosurface triangles with small areas, edges or angles. We show how to avoid ...
Assuming the existence of one-way functions, we show that there is no polynomial-time, differentially private algorithm A that takes a database D ({0, 1}d )n and outputs a "...