Divide and conquer algorithms are a good match for modern parallel machines: they tend to have large amounts of inherent parallelism and they work well with caches and deep memory...
This paper presents a method, called multiple constant multiplier trees MCMTs, for producing optimized recon gurable hardware implementations of vector products. An algorithm for ...
Performance analysis and capacity planning for e-commerce sites poses an interesting problem: how to best characterize the workload of these sites. Tradition al workload character...
In this paper, a new technique for modeling textured 3D faces is introduced. 3D faces can either be generated automatically from one or more photographs, or modeled directly throu...
Krylov-subspace based methods for generating low-order models of complicated interconnect are extremely effective, but there is no optimality theory for the resulting models. Alte...