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ATAL
2003
Springer
15 years 12 months ago
Authoring scenes for adaptive, interactive performances
In this paper, we introduce a toolkit called SceneMaker for authoring scenes for adaptive, interactive performances. These performances are based on automatically generated and pr...
Patrick Gebhard, Michael Kipp, Martin Klesen, Thom...
ISESE
2002
IEEE
15 years 11 months ago
Elimination of Crucial Faults by a New Selective Testing Method
Recent software systems contain a lot of functions to provide various services. According to this tendency, software testing becomes more difficult than before and cost of testing...
Masayuki Hirayama, Tetsuya Yamamoto, Jiro Okayasu,...
193
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SAC
2009
ACM
15 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
ICCS
2007
Springer
15 years 10 months ago
Building Verifiable Sensing Applications Through Temporal Logic Specification
Abstract. Sensing is at the core of virtually every DDDAS application. Sensing applications typically involve distributed communication and coordination over large self-organized n...
Asad Awan, Ahmed H. Sameh, Suresh Jagannathan, Ana...
CODES
2004
IEEE
15 years 10 months ago
A loop accelerator for low power embedded VLIW processors
The high transistor density afforded by modern VLSI processes have enabled the design of embedded processors that use clustered execution units to deliver high levels of performan...
Binu K. Mathew, Al Davis