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» Generating and evaluating evaluative arguments
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AIIDE
2008
15 years 9 months ago
Constructing Complex NPC Behavior via Multi-Objective Neuroevolution
It is difficult to discover effective behavior for NPCs automatically. For instance, evolutionary methods can learn sophisticated behaviors based on a single objective, but realis...
Jacob Schrum, Risto Miikkulainen
172
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WSC
2007
15 years 9 months ago
A confidence interval for tail conditional expectation via two-level simulation
We develop and evaluate a two-level simulation procedure that produces a confidence interval for tail conditional expectation, otherwise known as conditional tail expectation. Th...
Hai Lan, Barry L. Nelson, Jeremy Staum
WSC
2008
15 years 9 months ago
A simulation based scheduling model for call centers with uncertain arrival rates
In this paper we develop a two stage algorithm for scheduling call centers with strict SLAs and arrival rate uncertainty. The first cut schedule can be developed in less than a mi...
Thomas R. Robbins, Terry P. Harrison
WSC
2008
15 years 9 months ago
Clarifying CONWIP versus push system behavior using simulation
This research examines the performance of CONWIP versus "push" workload control in a simple, balanced manufacturing flowline. Analytical models and simulation experiment...
S. T. Enns, Paul Rogers
GECCO
2010
Springer
249views Optimization» more  GECCO 2010»
15 years 8 months ago
Towards improved dispatching rules for complex shop floor scenarios: a genetic programming approach
Developing dispatching rules for manufacturing systems is a tedious process, which is time- and cost-consuming. Since there is no good general rule for different scenarios and ob...
Torsten Hildebrandt, Jens Heger, Bernd Scholz-Reit...