We introduce the framework of polyhedral branching systems that can be used in order to construct extended formulations for polyhedra by combining extended formulations for other p...
Motion capture data is an effective way of synthesizing human motion for many interactive applications, including games and simulations. A compact, easy-to-decode representation i...
Philippe Beaudoin, Pierre Poulin, Michiel van de P...
We are currently developing MiniSTEx, a spatiotemporal annotation system to handle temporal and/or geospatial information directly and indirectly expressed in texts. In the end, t...
Multiagent distributed resource allocation requires that agents act on limited, localized information with minimum communication overhead in order to optimize the distribution of ...
We consider how an agent should update her uncertainty when it is represented by a set P of probability distributions and the agent observes that a random variable X takes on valu...