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PG
2000
IEEE
15 years 11 months ago
Interactive Manipulation Planning for Animated Characters
We present a brief overview of an algorithm for interactively animating object grasping and manipulation tasks for human figures. The technique is designed to efficiently genera...
James J. Kuffner Jr., Jean-Claude Latombe
WOSP
2010
ACM
15 years 11 months ago
A framework for utility-based service oriented design in SASSY
The architecture of a software system has a significant impact on its quality of service (QoS) as measured by several performance metrics such as execution time, availability, th...
Daniel A. Menascé, John M. Ewing, Hassan Go...
EUROMICRO
1999
IEEE
15 years 11 months ago
Software Synthesis for System Level Design Using Process Execution Trees
Software synthesis for system level design languages becomes feasible because the current technology, pricing and application trends will most likely alleviate the industrial empha...
Leo J. van Bokhoven, Jeroen Voeten, Marc Geilen
VR
1999
IEEE
189views Virtual Reality» more  VR 1999»
15 years 10 months ago
Cloning and Aging in a VR Family
Face cloning and animation considering wrinkle formation and aging are an aspiring goal and a challenging task. This paper describes a cloning method and an aging simulation in a ...
Won-Sook Lee, Yin Wu, Nadia Magnenat-Thalmann
PPDP
1999
Springer
15 years 10 months ago
A Virtual Machine for a Process Calculus
Abstract. Despite extensive theoretical work on process-calculi, virtual machine specifications and implementations of actual computational models are still scarce. This paper pre...
Luís M. B. Lopes, Fernando M. A. Silva, Vas...