In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
Unit testing is a methodology for testing small parts of an application independently of whatever application uses them. It is time consuming and tedious to write unit tests, and ...
The popularity of object-oriented programming has led to the wide use of container libraries. It is important for the reliability of these containers that they are tested adequate...
Willem Visser, Corina S. Pasareanu, Radek Pel&aacu...
Abstract. Manual surface reconstruction is still an everyday practice in applications involving complex irregular domains necessary for modeling biological systems. Rapid developme...
—The multipath-rich wireless environment associated with typical wireless usage scenarios is characterized by a fading channel response that is time-varying, location-sensitive, ...
Chunxuan Ye, Suhas Mathur, Alex Reznik, Yogendra S...