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AIIDE
2009
15 years 8 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
APSEC
2004
IEEE
15 years 10 months ago
JAOUT: Automated Generation of Aspect-Oriented Unit Test
Unit testing is a methodology for testing small parts of an application independently of whatever application uses them. It is time consuming and tedious to write unit tests, and ...
Guoqing Xu, Zongyuan Yang, Haitao Huang, Qian Chen...
ISSTA
2006
ACM
16 years 25 days ago
Test input generation for java containers using state matching
The popularity of object-oriented programming has led to the wide use of container libraries. It is important for the reliability of these containers that they are tested adequate...
Willem Visser, Corina S. Pasareanu, Radek Pel&aacu...
ICCS
2007
Springer
16 years 1 months ago
High Quality Surface Mesh Generation for Multi-physics Bio-medical Simulations
Abstract. Manual surface reconstruction is still an everyday practice in applications involving complex irregular domains necessary for modeling biological systems. Rapid developme...
Dominik Szczerba, Robert H. P. McGregor, Gá...
TIFS
2010
184views more  TIFS 2010»
15 years 5 months ago
Information-theoretically secret key generation for fading wireless channels
—The multipath-rich wireless environment associated with typical wireless usage scenarios is characterized by a fading channel response that is time-varying, location-sensitive, ...
Chunxuan Ye, Suhas Mathur, Alex Reznik, Yogendra S...