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NETGAMES
2005
ACM
16 years 10 days ago
Game server selection for multiple players
The increase in power and connectivity of computers has enabled a growth in network games, with many games having numerous servers to which a player can connect. The game server s...
Steven Gargolinski, Christopher St. Pierre, Mark C...
SIGECOM
2005
ACM
113views ECommerce» more  SIGECOM 2005»
16 years 10 days ago
Dynamic and secure B2B e-contract update management
Business-to-business electronic contracts provide a specification of the agreed value exchange and guarantee legal protection to companies during electronic trading relations. Imp...
Samuil Angelov, Sven Till, Paul W. P. J. Grefen
SIGIR
2005
ACM
16 years 10 days ago
Information retrieval system evaluation: effort, sensitivity, and reliability
The effectiveness of information retrieval systems is measured by comparing performance on a common set of queries and documents. Significance tests are often used to evaluate the...
Mark Sanderson, Justin Zobel
VRST
2005
ACM
16 years 10 days ago
A practical system for laser pointer interaction on large displays
Much work has been done on the development of laser pointers as interaction devices. Typically a camera captures images of a display surface and extracts a laser pointer dot locat...
Benjamin A. Ahlborn, David Thompson, Oliver Kreylo...
ACIVS
2005
Springer
16 years 10 days ago
A Fast Sequential Rainfalling Watershed Segmentation Algorithm
Abstract. In this paper we present a new implementation of a rainfalling watershed segmentation algorithm. Our previous algorithm was a one-run algorithm. All the steps needed to c...
Johan de Bock, Patrick de Smet, Wilfried Philips