This paper explores the use of an outcome matrix as a computational representation of social interaction suitable for implementation on a robot. An outcome matrix expresses the re...
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
—We present and analyze two new communication libraries, cudaMPI and glMPI, that provide an MPI-like message passing interface to communicate data stored on the graphics cards of...
This paper applies generalized birthday attacks to the FSB compression function, and shows how to adapt the attacks so that they run in far less memory. In particular, this paper p...
Daniel J. Bernstein, Tanja Lange, Ruben Niederhage...
Abstract. Recent work has detailed the conditions under which univariate Laurent polynomials have functional decompositions. This paper presents algorithms to compute such univaria...