This paper presents the results of an exploratory experiment investigating the use of program metrics to predict reachability graph size, reachability graph generation time, and d...
We consider a very natural problem concerned with game manipulation. Let G be a directed graph where the nodes represent players of a game, and an edge from u to v means that u ca...
Nonlinear dimensionality reduction methods often rely on the nearest-neighbors graph to extract low-dimensional embeddings that reliably capture the underlying structure of high-d...
Consider a configuration of pebbles distributed on the vertices of a connected graph of order n. A pebbling step consists of removing two pebbles from a given vertex and placing o...
Abstract. We show that a maximum cut of a random graph below the giantcomponent threshold can be found in linear space and linear expected time by a simple algorithm. In fact, the ...