We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
Let P be a set of n points in the plane. A geometric proximity graph on P is a graph where two points are connected by a straight-line segment if they satisfy some prescribed prox...
Abstract. Most instruments - formalisms, concepts, and metrics for social networks analysis fail to capture their dynamics. Typical systems exhibit different scales of dynamics, ra...
Nicola Santoro, Walter Quattrociocchi, Paola Flocc...
The newly emerging field of Network Science deals with the tasks of modelling, comparing and summarizing large data sets that describe complex interactions. Because pairwise affin...
We investigate the breaking of ties between individuals in the online social network of Twitter, a hugely popular social media service. Building on sociology concepts such as stre...