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NETGAMES
2004
ACM
16 years 9 days ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
SAT
2004
Springer
106views Hardware» more  SAT 2004»
16 years 6 days ago
Local Search with Bootstrapping
We propose and study a technique to improve the performance of those local-search SAT solvers that proceed by executing a prespecified number of tries, each starting with an eleme...
Lengning Liu, Miroslaw Truszczynski
MM
2003
ACM
161views Multimedia» more  MM 2003»
16 years 3 days ago
MuSA.RT: music on the spiral array. real-time
We present MuSA.RT, Opus 1, a multimodal interactive system for music analysis and visualization using the Spiral Array model. Real-time MIDI input from a live performance is proc...
Elaine Chew, Alexandre R. J. François
ICPPW
2000
IEEE
15 years 11 months ago
Scheduling Multiple Multicast for Heterogeneous Network of Workstations with Non-Blocking Message-Passing
This paper proposes efficient algorithms for implementing multicast in heterogeneous workstation/PC clusters. Multicast is an important operation in many scientific and industri...
Shih-Hsien Yeh, Jan-Jan Wu, Pangfeng Liu
GECCO
2006
Springer
137views Optimization» more  GECCO 2006»
15 years 10 months ago
A method for parameter calibration and relevance estimation in evolutionary algorithms
We present and evaluate a method for estimating the relevance and calibrating the values of parameters of an evolutionary algorithm. The method provides an information theoretic m...
Volker Nannen, A. E. Eiben