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TON
2010
157views more  TON 2010»
15 years 1 months ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle
GIS
2010
ACM
15 years 5 months ago
Location disambiguation in local searches using gradient boosted decision trees
Local search is a specialization of the web search that allows users to submit geographically constrained queries. However, one of the challenges for local search engines is to un...
Ritesh Agrawal, James G. Shanahan
TASE
2011
IEEE
14 years 10 months ago
Multiresource Shop Scheduling With Resource Flexibility and Blocking
—This paper proposes a general scheduling model that extends job-shop scheduling models to incorporate important features of real manufacturing systems. More precisely, each oper...
Yazid Mati, Xiaolan Xie
SIMUTOOLS
2008
15 years 8 months ago
ns-2 vs. OPNET: a comparative study of the IEEE 802.11e technology on MANET environments
In this work we present the results of a comparative study between two well-known network simulators: ns-2 and OPNET Modeler. In particular, we focus on a performance evaluation o...
P. Pablo Garrido, Manuel P. Malumbres, Carlos Migu...
GECCO
2007
Springer
201views Optimization» more  GECCO 2007»
16 years 23 days ago
Evolving explicit opponent models in game playing
Opponent models are necessary in games where the game state is only partially known to the player, since the player must infer the state of the game based on the opponent’s acti...
Alan J. Lockett, Charles L. Chen, Risto Miikkulain...