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SIGECOM
2006
ACM
93views ECommerce» more  SIGECOM 2006»
16 years 1 months ago
The sequential auction problem on eBay: an empirical analysis and a solution
Bidders on eBay have no dominant bidding strategy when faced with multiple auctions each offering an item of interest. As seen through an analysis of 1,956 auctions on eBay for a...
Adam I. Juda, David C. Parkes
SIGECOM
2006
ACM
106views ECommerce» more  SIGECOM 2006»
16 years 1 months ago
Approximation algorithms and online mechanisms for item pricing
We present approximation and online algorithms for a number of problems of pricing items for sale so as to maximize seller’s revenue in an unlimited supply setting. Our first r...
Maria-Florina Balcan, Avrim Blum
SIGECOM
2006
ACM
135views ECommerce» more  SIGECOM 2006»
16 years 1 months ago
Finding equilibria in large sequential games of imperfect information
Finding an equilibrium of an extensive form game of imperfect information is a fundamental problem in computational game theory, but current techniques do not scale to large games...
Andrew Gilpin, Tuomas Sandholm
SIGECOM
2006
ACM
142views ECommerce» more  SIGECOM 2006»
16 years 1 months ago
Computing the optimal strategy to commit to
In multiagent systems, strategic settings are often analyzed under the assumption that the players choose their strategies simultaneously. However, this model is not always realis...
Vincent Conitzer, Tuomas Sandholm
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
16 years 1 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
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