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NETGAMES
2006
ACM
16 years 1 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
NETGAMES
2006
ACM
16 years 1 months ago
Authority assignment in distributed multi-player proxy-based games
We present a proxy-based gaming architecture and authority assignment within this architecture that can lead to better game playing experience in Massively Multi-player Online gam...
Sudhir Aggarwal, Justin Christofoli, Sarit Mukherj...
NSPW
2006
ACM
16 years 1 months ago
Googling considered harmful
Virtually every Internet user on the planet uses the powerful free tools offered by a handful of information service providers in many aspects of their personal and professional l...
Gregory J. Conti
PEWASUN
2006
ACM
16 years 1 months ago
Experimental analysis of a transport protocol for ad hoc networks (TPA)
Many previous papers have pointed out that TCP performance in multi-hop ad hoc networks is not optimal. This is due to several TCP design principles that reflect the characteristi...
Giuseppe Anastasi, Emilio Ancillotti, Marco Conti,...
PLDI
2006
ACM
16 years 1 months ago
Automatic instruction scheduler retargeting by reverse-engineering
In order to generate high-quality code for modern processors, a compiler must aggressively schedule instructions, maximizing resource utilization for execution efficiency. For a ...
Matthew J. Bridges, Neil Vachharajani, Guilherme O...
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