Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
We present a proxy-based gaming architecture and authority assignment within this architecture that can lead to better game playing experience in Massively Multi-player Online gam...
Virtually every Internet user on the planet uses the powerful free tools offered by a handful of information service providers in many aspects of their personal and professional l...
Many previous papers have pointed out that TCP performance in multi-hop ad hoc networks is not optimal. This is due to several TCP design principles that reflect the characteristi...
Giuseppe Anastasi, Emilio Ancillotti, Marco Conti,...
In order to generate high-quality code for modern processors, a compiler must aggressively schedule instructions, maximizing resource utilization for execution efficiency. For a ...
Matthew J. Bridges, Neil Vachharajani, Guilherme O...