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GRAPHICSINTERFACE
2007
15 years 8 months ago
A GPU based interactive modeling approach to designing fine level features
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
Xin Huang, Sheng Li, Guoping Wang
IJCAI
2007
15 years 8 months ago
Learning Policies for Embodied Virtual Agents through Demonstration
Although many powerful AI and machine learning techniques exist, it remains difficult to quickly create AI for embodied virtual agents that produces visually lifelike behavior. T...
Jonathan Dinerstein, Parris K. Egbert, Dan Ventura
IJCAI
2007
15 years 8 months ago
Market Based Resource Allocation with Incomplete Information
Although there are some research efforts toward resource allocation in multi-agent systems (MAS), most of these work assume that each agent has complete information about other ag...
Bo An, Chunyan Miao, Zhiqi Shen
AAAI
2006
15 years 8 months ago
Strong Mediated Equilibrium
Providing agents with strategies that will be robust against deviations by coalitions is central to the design of multi-agent agents. However, such strategies, captured by the not...
Dov Monderer, Moshe Tennenholtz
IADIS
2004
15 years 8 months ago
User Satisfaction and Attitudes Towards an Internet-Based Simulation
This paper presents an analysis of the degree to which attitudes towards an Internet-based simulation depend on how satisfied participants are with the software used. The theoreti...
Knut Ekker