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NETGAMES
2004
ACM
15 years 12 months ago
Some thoughts on emulating jitter for user experience trials
It is usually hard to control the network conditions affecting public online game servers when studying the impact of latency, loss and jitter on user experience. This leads to a ...
Grenville J. Armitage, Lawrence Stewart
NOSSDAV
2004
Springer
15 years 12 months ago
Distributed server replication in large scale networks
Quality of service for high-bandwidth or delay-sensitive applications in the Internet, such as streaming media and online games, can be significantly improved by replicating serv...
Bong-Jun Ko, Dan Rubenstein
CHI
2010
ACM
15 years 12 months ago
Indexicality of language and the art of creating treasures
The indexicality of language refers to the linkage between the language and the situation of use for determining the meaning of what is being said. In this paper I describe how a ...
Matti Rantanen
HICSS
2003
IEEE
123views Biometrics» more  HICSS 2003»
15 years 12 months ago
Issues in Rational Planning in Multi-Agent Settings
We adopt the decision-theoretic principle of expected utility maximization as a paradigm for designing autonomous rational agents operating in multi-agent environments. We use the...
Piotr J. Gmytrasiewicz
IAT
2003
IEEE
15 years 12 months ago
Integrating Reinforcement Learning, Bidding and Genetic Algorithms
This paper presents a multi-agent reinforcement learning bidding approach (MARLBS) for performing multi-agent reinforcement learning. MARLBS integrates reinforcement learning, bid...
Dehu Qi, Ron Sun