Sciweavers

3455 search results - page 450 / 691
» Generalized Game Trees
Sort
View
DAC
2005
ACM
15 years 8 months ago
Keeping hot chips cool
With 90nm CMOS in production and 65nm testing in progress, power has been pushed to the forefront of design metrics. This paper will outline practical techniques that are used to ...
Ruchir Puri, Leon Stok, Subhrajit Bhattacharya
DOCENG
2005
ACM
15 years 8 months ago
Integrating translation services within a structured editor
Fully automatic machine translation cannot produce high quality translation; Dialog-Based Machine Translation (DBMT) is the only way to provide authors with a means of translating...
Ali Choumane, Hervé Blanchon, Cécile...
ESA
2008
Springer
115views Algorithms» more  ESA 2008»
15 years 8 months ago
Deterministic Sampling Algorithms for Network Design
For several NP-hard network design problems, the best known approximation algorithms are remarkably simple randomized algorithms called Sample-Augment algorithms in [11]. The algor...
Anke van Zuylen
DAGSTUHL
2004
15 years 8 months ago
The Priority R-Tree: A Practically Efficient and Worst-Case-Optimal R-Tree
We present the Priority R-tree, or PR-tree, which is the first R-tree variant that always answers a window query using O((N/B)1-1/d + T/B) I/Os, where N is the number of ddimensio...
Lars Arge, Mark de Berg, Herman J. Haverkort, Ke Y...
ACL
2003
15 years 8 months ago
Learning to Predict Pitch Accents and Prosodic Boundaries in Dutch
We train a decision tree inducer (CART) and a memory-based classifier (MBL) on predicting prosodic pitch accents and breaks in Dutch text, on the basis of shallow, easy-to-comput...
Erwin Marsi, Martin Reynaert, Antal van den Bosch,...