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TCSV
2008
152views more  TCSV 2008»
15 years 6 months ago
Animation Key-Frame Extraction and Simplification Using Deformation Analysis
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Tong-Yee Lee, Chao-Hung Lin, Yu-Shuen Wang, Tai-Gu...
CLIMA
2010
15 years 8 months ago
Exploring the Boundary of Half Positionality
Half positionality is the property of a language of infinite words to admit positional winning strategies, when interpreted as the goal of a two-player game on a graph. Such proble...
Alessandro Bianco, Marco Faella, Fabio Mogavero, A...
CG
2002
Springer
15 years 6 months ago
Solitaire Clobber
Clobber is a new two-player board game. In this paper, we introduce the one-player variant Solitaire Clobber where the goal is to remove as many stones as possible from the board ...
Erik D. Demaine, Martin L. Demaine, Rudolf Fleisch...
CN
1998
118views more  CN 1998»
15 years 6 months ago
Predicting Network Traffic for Collaborative Virtual Environments
We introduce a method for predicting the network traffic that will be generated by Collaborative Virtual Environment applications with varying numbers of participants. Statistical...
Chris Greenhalgh, Steve Benford, Adrian Bullock, N...
CORR
1999
Springer
143views Education» more  CORR 1999»
15 years 6 months ago
Collective Intelligence for Control of Distributed Dynamical Systems
We consider the El Farol bar problem, also known as the minority game W. B. Arthur, The American Economic Review, 842: 406 411 1994, D. Challet and Y.C. Zhang, Physica A, 256:514 ...
David Wolpert, Kevin R. Wheeler, Kagan Tumer