Sciweavers

3455 search results - page 417 / 691
» Generalized Game Trees
Sort
View
UAI
2008
15 years 8 months ago
Cumulative distribution networks and the derivative-sum-product algorithm
We introduce a new type of graphical model called a `cumulative distribution network' (CDN), which expresses a joint cumulative distribution as a product of local functions. ...
Jim C. Huang, Brendan J. Frey
ICAD
2004
15 years 8 months ago
Interacting With Sound: An Interaction Paradigm for Virtual Auditory Worlds
The visual and the auditory field of perception respond on different input signals from our environment. Thus, interacting with worlds solely trough sound is a very challenging ta...
Niklas Röber, Maic Masuch
APPINF
2003
15 years 8 months ago
An Adaptive Color Segmentation Algorithm for Sony Legged Robots
This paper presents an adaptive colour segmentation algorithm for Sony legged robots to play a football game. A Self-Organizing Map (SOM) is adopted to measure the current lightin...
Bo Li, Huosheng Hu, Libor Spacek
ECAI
2010
Springer
15 years 7 months ago
The Dynamics of Multi-Agent Reinforcement Learning
Abstract. Infinite-horizon multi-agent control processes with nondeterminism and partial state knowledge have particularly interesting properties with respect to adaptive control, ...
Luke Dickens, Krysia Broda, Alessandra Russo
ECAI
2010
Springer
15 years 7 months ago
A Motivation-Based Mechanism to Design Behaviors
In human-level simulations, like video games can be, the design of character's behaviors has an important impact on simulation realism. We propose to divide it into a reasonin...
Tony Dujardin, Jean-Christophe Routier