Sciweavers

3455 search results - page 331 / 691
» Generalized Game Trees
Sort
View
CHI
2010
ACM
15 years 7 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace
175
Voted
ICGA
2008
100views Optimization» more  ICGA 2008»
15 years 6 months ago
Learning the Piece Values for Three Chess Variants
A set of experiments for learning the values of chess pieces is described for the popular chess variants Crazyhouse Chess, Suicide Chess, and Atomic Chess. We follow an establishe...
Sacha Droste, Johannes Fürnkranz
ICIP
2009
IEEE
15 years 4 months ago
Task-oriented camera assignment in a video network
Camera assignment and hand-off are some of the key image processing problems in a video network. In this paper, we propose a new approach for camera assignment and handoff in a vi...
Yiming Li, Bir Bhanu
ACMACE
2010
ACM
15 years 1 months ago
Exploiting MMORPG log data toward efficient RMT player detection
To detect players who are engaged in real-money trading (RMT) in massively multi-player online role-playing games (MMORPGs), behavior of players was analyzed using log data of a c...
Hiroshi Itsuki, Asuka Takeuchi, Atsushi Fujita, Hi...
ATAL
2011
Springer
14 years 6 months ago
AgentC: agent-based system for securing maritime transit
Recent rise in maritime piracy prompts the search for novel techniques for addressing the problem. We therefore developed AgentC, a prototype system that demonstrates how agent-ba...
Michal Jakob, Ondrej Vanek, Branislav Bosansk&yacu...