We propose a data-driven approach to automatically generate a scene where tens to hundreds of characters densely interact with each other. During off-line processing, the close in...
Hubert P. H. Shum, Taku Komura, Masashi Shiraishi,...
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
Temporal Constraint Satisfaction Problems (TCSP) is a well known approach for representing and processing temporal knowledge. Important properties of the knowledge can be inferred...
We present a pair of reasoning principles, definition and proof by rigid induction, which can be seen as proper generalizations of lazy-datatype induction to monadic effects other...
This paper introduces a principled approach for the design of a scalable general reinforcement learning agent. This approach is based on a direct approximation of AIXI, a Bayesian...
Joel Veness, Kee Siong Ng, Marcus Hutter, David Si...