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TOG
2008
88views more  TOG 2008»
15 years 6 months ago
Interaction patches for multi-character animation
We propose a data-driven approach to automatically generate a scene where tens to hundreds of characters densely interact with each other. During off-line processing, the close in...
Hubert P. H. Shum, Taku Komura, Masashi Shiraishi,...
VC
2008
138views more  VC 2008»
15 years 6 months ago
A GPU-based light hierarchy for real-time approximate illumination
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
Hyunwoo Ki, Kyoungsu Oh
AMAI
1999
Springer
15 years 6 months ago
STCSP - Structured Temporal Constraint satisfaction Problems
Temporal Constraint Satisfaction Problems (TCSP) is a well known approach for representing and processing temporal knowledge. Important properties of the knowledge can be inferred...
Mira Balaban, Tzachi Rosen
ICFP
2007
ACM
16 years 6 months ago
Inductive reasoning about effectful data types
We present a pair of reasoning principles, definition and proof by rigid induction, which can be seen as proper generalizations of lazy-datatype induction to monadic effects other...
Andrzej Filinski, Kristian Støvring
AAAI
2010
15 years 8 months ago
Reinforcement Learning via AIXI Approximation
This paper introduces a principled approach for the design of a scalable general reinforcement learning agent. This approach is based on a direct approximation of AIXI, a Bayesian...
Joel Veness, Kee Siong Ng, Marcus Hutter, David Si...