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172
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ECCV
2010
Springer
15 years 12 months ago
Visual Recognition With Humans in the Loop
We present an interactive, hybrid human-computer method for object classification. The method applies to classes of objects that are recognizable by people with appropriate expert...
ASSETS
2008
ACM
15 years 8 months ago
PowerUp: an accessible virtual world
PowerUp is a multi-player virtual world educational game with a broad set of accessibility features built in. This paper considers what features are necessary to make virtual worl...
Shari Trewin, Vicki L. Hanson, Mark Laff, Anna Cav...
171
Voted
ATAL
2010
Springer
15 years 7 months ago
A game-theoretic analysis of market selection strategies for competing double auction marketplaces
In this paper, we propose a novel general framework for analysing competing double auction markets that vie for traders, who then need to choose which market to go to. Based on th...
Bing Shi, Enrico H. Gerding, Perukrishnen Vyteling...
CORR
2004
Springer
104views Education» more  CORR 2004»
15 years 6 months ago
Near Rationality and Competitive Equilibria in Networked Systems
A growing body of literature in networked systems research relies on game theory and mechanism design to model and address the potential lack of cooperation between self-intereste...
Nicolas Christin, Jens Grossklags, John Chuang
ICIP
2009
IEEE
16 years 7 months ago
2d Tree Detection In Large Urban Landscapes Using Aerial Lidar Data
We present a scalable approach to tree detection in large urban landscapes using aerial LiDAR data. Similar to our previous work in 2006, our current method consists of segmentati...