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CANDC
2009
ACM
15 years 10 months ago
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
D. Fox Harrell
CORR
2010
Springer
162views Education» more  CORR 2010»
15 years 6 months ago
Power Allocation Games in Wireless Networks of Multi-antenna Terminals
We consider wireless networks that can be modeled by multiple access channels in which all the terminals are equipped with multiple antennas. The propagation model used to account...
Elena Veronica Belmega, Samson Lasaulce, Mé...
JSAC
2008
140views more  JSAC 2008»
15 years 6 months ago
Optimality and Complexity of Pure Nash Equilibria in the Coverage Game
In this paper, we investigate the coverage problem in wireless sensor networks using a game theory method. We assume that nodes are randomly scattered in a sensor field and the goa...
Xin Ai, Vikram Srinivasan, Chen-Khong Tham
HRI
2011
ACM
14 years 10 months ago
A robotic game to evaluate interfaces used to show and teach visual objects to a robot in real world condition
In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...
WINE
2009
Springer
138views Economy» more  WINE 2009»
16 years 1 months ago
On the Impact of Strategy and Utility Structures on Congestion-Averse Games
Recent results regarding games with congestion-averse utilities (or, congestion-averse games—CAGs) have shown they possess some very desirable properties. Specifically, they hav...
Thomas Voice, Maria Polukarov, Andrew Byde, Nichol...