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NOSSDAV
2005
Springer
16 years 4 days ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
MOBIHOC
2004
ACM
16 years 2 days ago
Market sharing games applied to content distribution in ad-hoc networks
In third generation (3G) wireless data networks, repeated requests for popular data items can exacerbate the already scarce wireless spectrum. In this paper we propose an architec...
Michel X. Goemans, Erran L. Li, Vahab S. Mirrokni,...
ECAI
2006
Springer
15 years 10 months ago
Cheating Is Not Playing: Methodological Issues of Computational Game Theory
Abstract. Computational Game Theory is a way to study and evaluate behaviors using game theory models, via agent-based computer simulations. One of the most known example of this a...
Bruno Beaufils, Philippe Mathieu
GLOBECOM
2009
IEEE
15 years 10 months ago
Conjectural Equilibrium in Water-Filling Games
—This paper considers a non-cooperative game in which competing users sharing a frequency-selective interference channel selfishly optimize their power allocation in order to imp...
Yi Su, Mihaela van der Schaar
BIRTHDAY
2010
Springer
15 years 3 months ago
Quantitative Simulation Games
Abstract. Classical formalizations of systems and properties are boolean: given a system and a property, the property is either true or false of the system. The classical view part...
Pavol Cerný, Thomas A. Henzinger, Arjun Rad...