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SUTC
2010
IEEE
15 years 10 months ago
Data Caching in Ad Hoc Networks Using Game-Theoretic Analysis
— Extensive research has been performed to study selfish data caching in ad hoc networks using game-theoretic analysis. However, due to the caching problem’s theoretical root ...
Yutian Chen, Bin Tang
CONSTRAINTS
1998
62views more  CONSTRAINTS 1998»
15 years 6 months ago
Learning Game-Specific Spatially-Oriented Heuristics
This paper describes an architecture that begins with enough general knowledge to play any board game as a novice, and then shifts its decision-making emphasis to learned, game-sp...
Susan L. Epstein, Jack Gelfand, Esther Lock
TABLEAUX
2007
Springer
16 years 22 days ago
Tree-Sequent Methods for Subintuitionistic Predicate Logics
Subintuitionistic logics are a class of logics defined by using Kripke models with more general conditions than those for intuitionistic logic. In this paper we study predicate lo...
Ryo Ishigaki, Kentaro Kikuchi
ROBOCUP
2004
Springer
111views Robotics» more  ROBOCUP 2004»
15 years 12 months ago
Realtime Object Recognition Using Decision Tree Learning
Abstract. An object recognition process in general is designed as a domain specific, highly specialized task. As the complexity of such a process tends to be rather inestimable, m...
Dirk Wilking, Thomas Röfer
CIAC
2010
Springer
232views Algorithms» more  CIAC 2010»
15 years 10 months ago
Multicut Algorithms via Tree Decompositions
Various forms of multicut problems are of great importance in the area of network design. In general, these problems are intractable. However, several parameters have been identifi...
Reinhard Pichler, Stefan Rümmele, Stefan Woltran