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CDC
2008
IEEE
115views Control Systems» more  CDC 2008»
16 years 1 months ago
Oblivious equilibrium for large-scale stochastic games with unbounded costs
— We study stochastic dynamic games with a large number of players, where players are coupled via their cost functions. A standard solution concept for stochastic games is Markov...
Sachin Adlakha, Ramesh Johari, Gabriel Y. Weintrau...
ICIW
2008
IEEE
16 years 1 months ago
Networking Aspects for Gaming Systems
As the evolution of computer technology introduces new advances in networks among others, online gaming becomes a new trend. Following the trends of our era, Games At Large IST Pr...
Christos Bouras, Vassilis Poulopoulos, Ioannis Sen...
ACMACE
2006
ACM
16 years 16 days ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
NETGAMES
2006
ACM
16 years 16 days ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
VALUETOOLS
2006
ACM
176views Hardware» more  VALUETOOLS 2006»
16 years 15 days ago
How to solve large scale deterministic games with mean payoff by policy iteration
Min-max functions are dynamic programming operators of zero-sum deterministic games with finite state and action spaces. The problem of computing the linear growth rate of the or...
Vishesh Dhingra, Stephane Gaubert