Sciweavers

3455 search results - page 211 / 691
» Generalized Game Trees
Sort
View
IV
2007
IEEE
160views Visualization» more  IV 2007»
16 years 25 days ago
Narratological Constructs in the Gestalt of the 3D Game environment: Aboriginal Knowledge and its Connection to the Data Landsca
This paper reports on a project federally funded by the Australian CRC for Interaction Design (ACID). It investigates the use of a 3D game engine as a landscape metaphor for hosti...
Theodor G. Wyeld, Malcolm Pumpa
DIMEA
2008
218views Multimedia» more  DIMEA 2008»
15 years 8 months ago
Augmented reality for games
In this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show ...
Filipe Costa Luz, Vasco Bila, José Maria Di...
AAAI
2010
15 years 8 months ago
Complexity of Computing Optimal Stackelberg Strategies in Security Resource Allocation Games
Recently, algorithms for computing game-theoretic solutions have been deployed in real-world security applications, such as the placement of checkpoints and canine units at Los An...
Dmytro Korzhyk, Vincent Conitzer, Ronald Parr
CORR
2010
Springer
182views Education» more  CORR 2010»
15 years 6 months ago
The Hitchhiker's Guide to Affiliation Networks: A Game-Theoretic Approach
We propose a new class of game-theoretic models for network formation in which strategies are not directly related to edge choices, but instead correspond more generally to the ex...
Christian Borgs, Jennifer T. Chayes, Jian Ding, Br...
CORR
2011
Springer
142views Education» more  CORR 2011»
15 years 1 months ago
Power Allocation Games in Interference Relay Channels: Existence Analysis of Nash Equilibria
We consider a network composed of two interfering point-to-point links where the two transmitters can exploit one common relay node to improve their individual transmission rate. ...
Elena Veronica Belmega, Samson Lasaulce