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ATAL
2006
Springer
15 years 10 months ago
Learning to commit in repeated games
Learning to converge to an efficient, i.e., Pareto-optimal Nash equilibrium of the repeated game is an open problem in multiagent learning. Our goal is to facilitate the learning ...
Stéphane Airiau, Sandip Sen
CIE
2007
Springer
15 years 6 months ago
Multimodal multiplayer tabletop gaming
There is a large disparity between the rich physical interfaces of co-located arcade games and the generic input devices seen in most home console systems. In this paper we argue ...
Edward Tse, Saul Greenberg, Chia Shen, Clifton For...
ML
2006
ACM
15 years 6 months ago
Universal parameter optimisation in games based on SPSA
Most game programs have a large number of parameters that are crucial for their performance. While tuning these parameters by hand is rather difficult, efficient and easy to use ge...
Levente Kocsis, Csaba Szepesvári
ROBOCUP
2000
Springer
146views Robotics» more  ROBOCUP 2000»
15 years 10 months ago
Observation Strategy for Decision Making Based on Information Criterion
Self localization seems necessary for mobile robot navigation. The conventional method such as geometric reconstruction from landmark observations is generally time-consuming and ...
Noriaki Mitsunaga, Minoru Asada
DM
2002
134views more  DM 2002»
15 years 6 months ago
Covering a hypergraph of subgraphs
Let G be a tree and let H be a collection of subgraphs of G, each having at most d connected components. Let (H) denote the maximum number of members of H no two of which share a ...
Noga Alon