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NHM
2010
100views more  NHM 2010»
15 years 1 months ago
A 2-adic approach of the human respiratory tree
We propose here a general framework to address the question of trace operators on a dyadic tree. This work is motivated by the modeling of the human bronchial tree which, thanks t...
Frédéric Bernicot, Bertrand Maury, D...
SIGCOMM
2009
ACM
16 years 1 months ago
Matchmaking for online games and other latency-sensitive P2P systems
– The latency between machines on the Internet can dramatically affect users’ experience for many distributed applications. Particularly, in multiplayer online games, players s...
Sharad Agarwal, Jacob R. Lorch
IUI
2005
ACM
16 years 3 days ago
Animating an interactive conversational character for an educational game system
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...
AI
2006
Springer
15 years 10 months ago
Satisfaction Equilibrium: Achieving Cooperation in Incomplete Information Games
So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, a...
Stéphane Ross, Brahim Chaib-draa
CCS
2008
ACM
15 years 8 months ago
Revocation games in ephemeral networks
A frequently proposed solution to node misbehavior in mobile ad hoc networks is to use reputation systems. But in ephemeral networks - a new breed of mobile networks where contact...
Maxim Raya, Mohammad Hossein Manshaei, Márk...