We present a general method for explaining individual predictions of classification models. The method is based on fundamental concepts from coalitional game theory and prediction...
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
Abstract. We explain a double-category (of positions and plays) attached to the theory of HOgames (those with the so-called switching condition [7]) from which the category of aren...
We consider a model of content contribution in peer-to-peer networks with linear quadratic payoffs and very general interaction patterns. We find that Nash equilibria of this gam...
In P2P systems, users often have many choices of peers from whom to download their data. Each user cares primarily about its own response time, which depends on how many other use...