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JMLR
2010
99views more  JMLR 2010»
15 years 1 months ago
An Efficient Explanation of Individual Classifications using Game Theory
We present a general method for explaining individual predictions of classification models. The method is based on fundamental concepts from coalitional game theory and prediction...
Erik Strumbelj, Igor Kononenko
CHI
2005
ACM
16 years 7 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
FSTTCS
2007
Springer
16 years 21 days ago
A Theory for Game Theories
Abstract. We explain a double-category (of positions and plays) attached to the theory of HOgames (those with the so-called switching condition [7]) from which the category of aren...
Michel Hirschowitz, André Hirschowitz, Tom ...
WINE
2007
Springer
191views Economy» more  WINE 2007»
16 years 19 days ago
The Importance of Network Topology in Local Contribution Games
We consider a model of content contribution in peer-to-peer networks with linear quadratic payoffs and very general interaction patterns. We find that Nash equilibria of this gam...
Jacomo Corbo, Antoni Calvó-Armengol, David ...
IPTPS
2004
Springer
15 years 12 months ago
Uncoordinated Load Balancing and Congestion Games in P2P Systems
In P2P systems, users often have many choices of peers from whom to download their data. Each user cares primarily about its own response time, which depends on how many other use...
Subhash Suri, Csaba D. Tóth, Yunhong Zhou