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TLCA
2009
Springer
16 years 1 months ago
Partial Orders, Event Structures and Linear Strategies
We introduce a Game Semantics where strategies are partial orders, and composition is a generalization of the merging of orders. Building on this, to bridge between Game Semantics ...
Claudia Faggian, Mauro Piccolo
AMIRE
2005
Springer
244views Robotics» more  AMIRE 2005»
16 years 2 days ago
Strategies using Facial Expressions and Gaze Behaviors for Animated Agents
This paper presents two strategies for selecting volitional facial expressions and gaze behaviors of animated agents, in the case of Online Negotiation and Soft Game Theory. It is ...
Masahide Yuasa
SAC
2004
ACM
15 years 12 months ago
A robust deception-free coalition formation model
We study two properties of coalition formation algorithms, very important for their application in real-life scenarios: robustness and tolerance to some agent misbehaviors. The st...
María-Victoria Belmonte, Ricardo Conejo, Jo...
INFOCOM
1995
IEEE
15 years 10 months ago
Virtual Path Bandwidth Allocation in Multi-User Networks
— We consider a multiuser network that is shared by noncooperative users. Each user sets up virtual paths that optimize its own selfish performance measure. This measure account...
Aurel A. Lazar, Ariel Orda, Dimitrios E. Pendaraki...
AAAI
2010
15 years 8 months ago
Fixing a Tournament
We consider a very natural problem concerned with game manipulation. Let G be a directed graph where the nodes represent players of a game, and an edge from u to v means that u ca...
Virginia Vassilevska Williams