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CIM
2011
171views Hardware» more  CIM 2011»
15 years 1 months ago
Towards Cognitively Plausible Game Playing Systems
We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
Jacek Mandziuk
ACMACE
2011
ACM
14 years 6 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
STOC
2010
ACM
216views Algorithms» more  STOC 2010»
16 years 3 months ago
The HOM problem is decidable
We close affirmatively a question which has been open for long time: decidability of the HOM problem. The HOM problem consists in determining, given a tree homomorphism D and a re...
Guillem Godoy, Omer Giménez, Lander Ramos and Car...
ICALP
2000
Springer
15 years 10 months ago
Decidable First-Order Transition Logics for PA-Processes
We show the decidability of model checking PA-processes against several first-order logics based upon the reachability predicate. The main tool for this result is the recognizabil...
Denis Lugiez, Ph. Schnoebelen
APBC
2004
154views Bioinformatics» more  APBC 2004»
15 years 8 months ago
Dispensation Order Generation for Pyrosequencing
This article describes a dispensation order generation algorithm for genotyping using the Pyrosequencing method. The input template of the algorithm is a slightly restricted regul...
Mats Carlsson, Nicolas Beldiceanu