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ECAL
2003
Springer
15 years 11 months ago
Language Games with Mixed Populations
This paper presents an adaptation of Luc Steels’s model of Category Formation and Language Sharing. The simple competitive learning algorithm is proposed as a more general means ...
Michael Lewin, Emmet Spier
ATAL
2009
Springer
16 years 1 months ago
Computing optimal randomized resource allocations for massive security games
Predictable allocations of security resources such as police officers, canine units, or checkpoints are vulnerable to exploitation by attackers. Recent work has applied game-theo...
Christopher Kiekintveld, Manish Jain, Jason Tsai, ...
ACMACE
2005
ACM
16 years 2 days ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
DAC
2008
ACM
16 years 7 months ago
Type-matching clock tree for zero skew clock gating
Clock skew minimization is always very important in the clock tree synthesis. Due to clock gating, the clock tree may include different types of logic gates, e.g., AND gates, OR g...
Chia-Ming Chang, Shih-Hsu Huang, Yuan-Kai Ho, Jia-...
FSMNLP
2009
Springer
15 years 4 months ago
Minimizing Weighted Tree Grammars Using Simulation
Weighted tree grammars (for short: WTG) are an extension of weighted context-free grammars that generate trees instead of strings. They can be used in natural language parsing to d...
Andreas Maletti