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SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
16 years 13 days ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard
GROUP
2007
ACM
15 years 10 months ago
Beyond the lan: techniques from network games for improving groupware performance
Networked games can provide groupware developers with important lessons in how to deal with real-world networking issues such as latency, limited bandwidth and packet loss. Games ...
Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, Dav...
ACMACE
2008
ACM
15 years 8 months ago
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
In this paper, we present our research on social interaction in colocated handheld augmented reality (AR) games. These games are characterized by shared physical spaces that promo...
Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, ...
WG
2005
Springer
15 years 12 months ago
Computation of Chromatic Polynomials Using Triangulations and Clique Trees
In this paper, we present a new algorithm for computing the chromatic polynomial of a general graph G. Our method is based on the addition of edges and contraction of non-edges of ...
Pascal Berthomé, Sylvain Lebresne, Kim Nguy...
TCIAIG
2010
15 years 1 months ago
Current Frontiers in Computer Go
This paper presents the recent technical advances in Monte-Carlo Tree Search for the Game of Go, shows the many similarities and the rare differences between the current best progr...
Arpad Rimmel, Olivier Teytaud, Chang-Shing Lee, Sh...