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AI
2002
Springer
15 years 6 months ago
Multiagent learning using a variable learning rate
Learning to act in a multiagent environment is a difficult problem since the normal definition of an optimal policy no longer applies. The optimal policy at any moment depends on ...
Michael H. Bowling, Manuela M. Veloso
HUC
2010
Springer
15 years 3 months ago
Propinquity: exploring embodied gameplay
Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/figh...
Amanda Williams, Lynn Hughes, Bart Simon
GECCO
2007
Springer
176views Optimization» more  GECCO 2007»
16 years 20 days ago
Best SubTree genetic programming
The result of the program encoded into a Genetic Programming (GP) tree is usually returned by the root of that tree. However, this is not a general strategy. In this paper we pres...
Oana Muntean, Laura Diosan, Mihai Oltean
NETCOOP
2007
Springer
16 years 19 days ago
A Jamming Game in Wireless Networks with Transmission Cost
We consider jamming in wireless networks with transmission cost for both transmitter and jammer. We use the framework of non-zerosum games. In particular, we prove the existence an...
Eitan Altman, Konstantin Avrachenkov, Andrey Garna...
ECML
2005
Springer
16 years 1 days ago
Model Selection in Omnivariate Decision Trees
We propose an omnivariate decision tree architecture which contains univariate, multivariate linear or nonlinear nodes, matching the complexity of the node to the complexity of the...
Olcay Taner Yildiz, Ethem Alpaydin