Learning to act in a multiagent environment is a difficult problem since the normal definition of an optimal policy no longer applies. The optimal policy at any moment depends on ...
Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/figh...
The result of the program encoded into a Genetic Programming (GP) tree is usually returned by the root of that tree. However, this is not a general strategy. In this paper we pres...
We consider jamming in wireless networks with transmission cost for both transmitter and jammer. We use the framework of non-zerosum games. In particular, we prove the existence an...
Eitan Altman, Konstantin Avrachenkov, Andrey Garna...
We propose an omnivariate decision tree architecture which contains univariate, multivariate linear or nonlinear nodes, matching the complexity of the node to the complexity of the...