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NETGAMES
2005
ACM
15 years 11 months ago
Patch scheduling for on-line games
One of the challenges facing the on-line gaming community is the delivery of new content to players. While the initial distribution of a game is typically done via large media for...
Chris Chambers, Wu-chang Feng
EGC
2005
Springer
15 years 11 months ago
The Design and Implementation of the KOALA Co-allocating Grid Scheduler
In multicluster systems, and more generally, in grids, jobs may require co-allocation, i.e., the simultaneous allocation of resources such as processors and input files in multipl...
Hashim H. Mohamed, Dick H. J. Epema
GECCO
2006
Springer
123views Optimization» more  GECCO 2006»
15 years 9 months ago
Real-time construction of aircraft landing schedules using an evolutionary algorithm
This poster investigates the use of Evolutionary Algorithms (EAs) to optimise solutions to the Dynamic Aircraft Landing Problem (DALP). The approach adopted here uses an EA to evo...
Neil Urquhart
MOBIHOC
2006
ACM
16 years 5 months ago
Topology control meets SINR: : the scheduling complexity of arbitrary topologies
To date, topology control in wireless ad hoc and sensor networks--the study of how to compute from the given communication network a subgraph with certain beneficial properties--h...
Thomas Moscibroda, Roger Wattenhofer, Aaron Zollin...
MP
2007
145views more  MP 2007»
15 years 5 months ago
Machine scheduling with resource dependent processing times
We consider machine scheduling on unrelated parallel machines with the objective to minimize the schedule makespan. We assume that, in addition to its machine dependence, the proce...
Alexander Grigoriev, Maxim Sviridenko, Marc Uetz