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NETGAMES
2005
ACM
16 years 2 days ago
Game server selection for multiple players
The increase in power and connectivity of computers has enabled a growth in network games, with many games having numerous servers to which a player can connect. The game server s...
Steven Gargolinski, Christopher St. Pierre, Mark C...
PASTE
2005
ACM
16 years 2 days ago
Static control-flow analysis for reverse engineering of UML sequence diagrams
UML sequence diagrams are commonly used to represent the interactions among collaborating objects. Reverse-engineered sequence diagrams are constructed from existing code, and hav...
Atanas Rountev, Olga Volgin, Miriam Reddoch
PLDI
2005
ACM
16 years 2 days ago
Formal loop merging for signal transforms
A critical optimization in the domain of linear signal transforms, such as the discrete Fourier transform (DFT), is loop merging, which increases data locality and reuse and thus ...
Franz Franchetti, Yevgen Voronenko, Markus Pü...
SIGCOMM
2005
ACM
16 years 2 days ago
A case study in building layered DHT applications
Recent research has shown that one can use Distributed Hash Tables (DHTs) to build scalable, robust and efficient applications. One question that is often left unanswered is that ...
Yatin Chawathe, Sriram Ramabhadran, Sylvia Ratnasa...
SIGIR
2005
ACM
16 years 2 days ago
Question answering passage retrieval using dependency relations
State-of-the-art question answering (QA) systems employ termdensity ranking to retrieve answer passages. Such methods often retrieve incorrect passages as relationships among ques...
Hang Cui, Renxu Sun, Keya Li, Min-Yen Kan, Tat-Sen...