— We describe a general methodology for tracking 3-dimensional objects in monocular and stereo video that makes use of GPU-accelerated filtering and rendering in combination wit...
Zachary A. Pezzementi, Sandrine Voros, Gregory D. ...
Augmented reality applications often rely on a detailed environment model to support features such as annotation and occlusion. Usually, such a model is constructed offline, whic...
Whilst techniques for narrative generation and agent behaviour have made significant progress in recent years, natural language processing remains a bottleneck hampering the scala...
Fred Charles, David Pizzi, Marc Cavazza, Thurid Vo...
Recently, the model of weighted timed automata has gained interest within the real-time community. In a previous work, we built a bridge to the theory of weighted automata and intr...
With the proliferation of diverse multimedia terminals, the request for elegantly retargeting videos to different display devices is evident, especially in sports. This demonstra...