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SAGT
2010
Springer
175views Game Theory» more  SAGT 2010»
15 years 5 months ago
On Learning Algorithms for Nash Equilibria
Can learning algorithms find a Nash equilibrium? This is a natural question for several reasons. Learning algorithms resemble the behavior of players in many naturally arising gam...
Constantinos Daskalakis, Rafael Frongillo, Christo...
SAGT
2010
Springer
127views Game Theory» more  SAGT 2010»
15 years 5 months ago
On the Rate of Convergence of Fictitious Play
Fictitious play is a simple learning algorithm for strategic games that proceeds in rounds. In each round, the players play a best response to a mixed strategy that is given by the...
Felix Brandt, Felix A. Fischer, Paul Harrenstein
TOPLAS
2010
101views more  TOPLAS 2010»
15 years 5 months ago
Nomadic pict: Programming languages, communication infrastructure overlays, and semantics for mobile computation
Pict project. We define two levels of abstraction as calculi with precise semantics: a low-level Nomadic π calculus with migration and location-dependent communication, and a hig...
Peter Sewell, Pawel T. Wojciechowski, Asis Unyapot...
CC
2010
Springer
282views System Software» more  CC 2010»
15 years 5 months ago
Lower Bounds on the Randomized Communication Complexity of Read-Once Functions
Abstract. We prove lower bounds on the randomized two-party communication complexity of functions that arise from read-once boolean formulae. A read-once boolean formula is a formu...
Nikos Leonardos, Michael Saks
ACMSE
2010
ACM
15 years 4 months ago
Automatic generation of model traversals from metamodel definitions
Developing software from models is a growing practice and there exist many model-based tools (e.g., model editors, model interpreters) for supporting model-driven engineering. Eve...
Tomaz Lukman, Marjan Mernik, Zekai Demirezen, Barr...