Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols...
We propose a fully-distributed peer-to-peer architecture to solve the scalability problem of Networked Virtual Environment in a simple and efficient manner. Our method exploits lo...
In this paper, we introduce a modified version of the IEEE 802.11a protocol and evaluate its performance. The new protocol is a combination of the standard Medium Access Control (...
We describe a load-balancing mechanism for assigning elements to servers in a distributed data structure that supports range queries. The mechanism ensures both load-balancing wit...
James Aspnes, Jonathan Kirsch, Arvind Krishnamurth...
We consider the problem of designing a compact communication network that supports efficient routing in an Euclidean plane. Our network design and routing scheme achieves 1+ stret...