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» General Purpose Computation on Graphics Hardware
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FCCM
2004
IEEE
87views VLSI» more  FCCM 2004»
15 years 9 months ago
A Quantitative Comparison of Reconfigurable, Tiled, and Conventional Architectures on Bit-Level Computation
General purpose computing architectures are being called on to work on a more diverse application mix every day. This has been fueled by the need for reduced time to market and ec...
David Wentzlaff, Anant Agarwal
SIGGRAPH
1990
ACM
15 years 10 months ago
The accumulation buffer: hardware support for high-quality rendering
Paul Haeberli and Kurt Akeley SiliconGraphicsComputerSystems This paper describes a system architecture that supports realtime generation of complex images, efficient generation o...
Paul Haeberli, Kurt Akeley
RT
1998
Springer
15 years 10 months ago
Global Ray-Bundle Tracing with Hardware Acceleration
The paper presents a single-pass, view-dependent method to solve the general rendering equation, using a combined finite element and random walk approach. Applying finite element t...
László Szirmay-Kalos, Werner Purgath...
ISCAS
2007
IEEE
101views Hardware» more  ISCAS 2007»
16 years 6 days ago
Automated HDL Generation: Comparative Evaluation
— Reconfigurable computing (RC) systems, coupling general purpose processor with reconfigurable components, offer a lot of advantages. Nevertheless, currently a designer needs ...
Yana Yankova, Koen Bertels, Stamatis Vassiliadis, ...
RT
2004
Springer
15 years 11 months ago
Hardware Accelerated Visibility Preprocessing using Adaptive Sampling
We present a novel aggressive visibility preprocessing technique for general 3D scenes. Our technique exploits commodity graphics hardware and is faster than most conservative sol...
Shaun Nirenstein, Edwin H. Blake