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ICCV
2005
IEEE
16 years 11 days ago
How Hard is 3-View Triangulation Really?
We present a solution for optimal triangulation in three views. The solution is guaranteed to find the optimal solution because it computes all the stationary points of the (maxi...
Henrik Stewénius, Frederik Schaffalitzky, D...
ISMAR
2005
IEEE
16 years 11 days ago
Face to Face Collaborative AR on Mobile Phones
Mobile phones are an ideal platform for augmented reality. In this paper we describe how they can also be used to support face to face collaborative AR gaming. We have created a c...
Anders Henrysson, Mark Billinghurst, Mark Ollila
IUI
2005
ACM
16 years 10 days ago
Doubleshot: an interactive user-aided segmentation tool
In this paper, we describe an intelligent user interface designed for camera phones to allow mobile users to specify the object of interest in the scene simply by taking two pictu...
Tom Yeh, Trevor Darrell
MM
2005
ACM
103views Multimedia» more  MM 2005»
16 years 10 days ago
Echology: an interactive spatial sound and video artwork
We present a novel way of manipulating a spatial soundscape, one that encourages collaboration and exploration. Through a tabletop display surrounded by speakers and lights, parti...
Meghan Deutscher, Reynald Hoskinson, Sachiyo Takah...
ISVC
2005
Springer
16 years 8 days ago
Efficient Depth Edge Detection Using Structured Light
This research features a novel approach that efficiently detects depth edges in real world scenes. Depth edges play a very important role in many computer vision problems because t...
Jiyoung Park, Cheolhwon Kim, Juneho Yi, Matthew Tu...