Multiagent environments are often highly dynamic and only partially observable which makes deliberative action planning computationally hard. In many such environments, however, a...
In this paper we study tools for conviviality to develop user-friendly multiagent systems. First, we show how to use the social-cognitive concept of conviviality in multiagent sys...
This paper presents a novel non-flat synchronization model where the synchronization capacity of each agent is different regarding its social rank and strategy dominance. In the p...
We study the concept of bribery in the situation where voters are willing to change their votes as we ask them, but where their prices depend on the nature of the change we reques...
A goal of computing and networking systems is to limit administrative requirements for users and operators. A technical systems should be able to configure itself as much as possi...